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Fox Studios World [RCT2]
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PostPosted: Sun Aug 30, 2009 12:08 pm 
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A few years ago, I made my first ever custom RCT2 park, and this is my follow-up.

Details of the park are available on my website, but it is called Fox Studios World, and is a movie themed park based on the 20th Century Fox movie studios.

Here are a few screens to show the early progress I've made...

http://thirstydeer.webs.com/fswscreenshots/0807092.jpg
THE GATED FOX HOTEL AND CONDO RESORT
This facility welcomes guests who plan on visiting the theme park or not, although it does feature its own exclusive entrance into the park. Such outdoor resort activities include tennis, swimming, picnic areas, and mountain wall climbing.

http://thirstydeer.webs.com/fswscreenshots/0807093.jpg
PARK ENTRANCE
The park entrance has different services, including guest services, group sales, separate men and women washrooms, and the ticket booths. As said above, the portion you can see that is of the park itself has just begun.

http://thirstydeer.webs.com/fswscreenshots/0821091.jpg
BOULEVARD PLAZA
On the outside, these buildings appear to be separate from each other. However, on the inside, they are all inter-connected, and are home to many licensed food stalls such as McDonalds, Subway, Pizza Hut, and Popcorn, as well as restrooms and an ATM machine. My goal with these buildings was to have them themed similarly, but also have each of them a bit unique from each other.

http://thirstydeer.webs.com/fswscreenshots/0821092.jpg
KINGSWOOD AMPHITHEATER AND PRIVATE FUNCTIONS AREA
Similar to the amphitheater I designed in my earlier attempt at FSW, this one is a relatively simple layout. It is named after my home park's private area (Canada's Wonderland). Beyond the amphitheater is the private functions area, including stage and audience, and covered eating area.

http://thirstydeer.webs.com/fswscreenshots/0826091.jpg
FOX ACTION 3DEATRE AND BACKLOT TOURS
This screenshot shows the monorail station (the track is not built yet), but this station is also home to 4 souvenir shops, as well as a pathway that goes right through the structure. The shops sell sunglasses, plush toys, teddy bears, and hats. Beside the station is the Action 3Deatre. Featuring a rather posh exterior, it is home to great cinesphere style 3D shows. One annoying thing I am trying to fix is getting rid of that annoying white "ghost" of a diagonal railing that seems to be immovable.

http://thirstydeer.webs.com/fswscreenshots/0826092.jpg
GLOBAL STUNT RIDER
In keeping with the flavour of International Street, which includes generic ride titles (Fox Lookout, Backlot Tours, Action 3Deatre), I gave in to temptation, and put in the first coaster of the park: Global Stunt Rider. It's your basic Vekoma Inverted Boomerang (which exists in only 5 amusement parks in the world). One neat idea I put in was moving gears at the top of the vertical towers. I wanted to use the 8 Cars trainer to incorporate the inverted coaster track to make it look more authentic, but that is beyond my abilities. The theming is designed to suggest visual warnings and safety, like yellow and black warning signs put up when a stunt is about to be performed, etc.

These screen shots, other updates and information, including my other custom RCT2 park download is located at ThirstyDeer Online! - my own lil' RCT2 site.

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Re: Fox Studios World [RCT2]
PostPosted: Sun Aug 30, 2009 12:39 pm 
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That's really cool looking. I'm looking forward to more themed rides, but for the time being that entrance and hotel is really cool. Great plan on layout and designs too.

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Re: Fox Studios World [RCT2]
PostPosted: Fri Sep 04, 2009 5:17 am 
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Not so much an update as it is a question...

Even though I'm on holidays right now, I still get a bit of time to put towards working on my park.

I'm trying to make this park a more realistic one, so that means trying to improve the supports that go with the coasters I design. As I've placed my inverted boomerang coaster in the park, I find myself having a difficult time replacing the game's default track supports with some more realistic custom ones. As you can see in the below screenshot, I've started putting the custom supports (look at the vertical loop) in, but when I try to add the custom supports between the vertical loop and the cobra roll, I can't seem to get rid of the default supports. If the coaster track wasn't inverted, it'd probably be a lot easier, but since I need to have the supports go above the track, that seems to be what makes it tough.

That being said, I did make some changes to the ride, namely changing the queue line (replaced the tented area), adding a station building, and tweaking a few custom objects on the ride.

Does anyone have any suggestions for me, please?

http://thirstydeer.co.cc/fswscreenshots/090309.jpg

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